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MightyNicM

Lost interest in Breath of the Wild

3 posts in this topic

I am a long-time Nintendo fan for over 20 years now, having experienced many great titles. The Zelda series always had and has a special place in my heart, like it has for so many others too. Having played and enjoyed almost every entry in the series (safe a few exotic exceptions), I heavily anticipated Breath of the Wild. And now that it has finally arrived, I lost interest to complete it. I completed the four divine beasts, and also many of the shrines. But now, I don't even bother preparing for the final fight against Ganon.

So, what happend? Well, to me, Breath of the Wild fails to deliver a great experience in many different ways. Let me summarize:

  • The world is huge, but there are not enough interesting secrets hidden in it. No cool mini-dungeons, mostly boring mundane NPCs and side-quests.
  • The main mechanic is centered around the cooking system and the ingredients-gathering. Honestly, I always hated this in other open world games. It is a repetitive task that doesn't demand any intelligence from the player. The same argument¬†holds for the climbing and stamina mechanic: Repetitive, dumb and incredibly boring.
  • The story is practically non-existent. The memory sequences may be well executed, but they are sparse and don't pull me into that much. Zelda never had a deep and demanding storyline, but at least there were some epic story moments. They are completely gone in Breath of the Wild.
  • Only four main dungeons. All of them lack personality and depth. And none of them offered any demanding or interesting puzzles. A real loss for the series in my opinion. Only a few shrines had some fun and interesting challenges, not enough to make up for the lack of main dungeons though.

With that being said, the game is impressive from a technical and art-directional standpoint. The physics engine for example is amazing. But all of this doesn't make up for the lack of substance. There may be no handholding this time around, but I actually think the game demands even less from the player than any Zelda game before it. I feel like I'm treated as a child who is expected to mess around with food and physics instead of being treated as an intelligent being who can solve problems and overcome challenges.

I feel a bit sad that Breath of the Wild has has moved the series into this direction.
And I know that I'm not the only one who thinks like that. I just pray that they will make a turnaround again.

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The game certainly isn't for everyone. For me, honestly, the larger the game world, the more boring it becomes to traverse it. Fast-travel helps in games like this, but then you have to sit through loading screens and bleh. I've completed the four main dungeons and a number of shrines. My goal now is to find the remaining memories before I take on Ganon.

The game is a lot of fun, don't get me wrong. The challenges are nice and the difficulty is at a nice range. But it is also very large and I'm not sure how I'm supposed to find or even do everything. I'm not shooting for 100%, but this is the same problem I had with Xenoblade Chronicles X (of course, there's also and underleveled problem there I have :P ). 

As for the story, I think it was supposed to be nonexistant. The point of the game is exploration. But, yeah, it'd be nice to have some goal other than "defeat Ganon".

I'll continue playing until I beat it, but after that... I'm not sure.

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Posted (edited)

Okay, so I have finally beaten the game...a couple weeks ago. I forgot this thread existed :P There's still a number of Shrines I have left (about 20) and Koroks (~800). All in all, it's still a fun game with plenty of secrets to explore and things to look at. But it's at the point where it's kinda dwindling. It's still immersive, but it doesn't seem like the kind of game I will keep coming back to, mainly due to what I've already done in the game. I don't want to loss all the weapons, Shrines, and hours I've got, so there isn't any replayability for me, unlike the first Zelda.

I do agree with your four points: mundane quests, repetitive cooking, non-existent story, and lack of dungeons does kinda worsen the game. But at the same time, it's expansive and fun to just go mess around in. I think that's what it was aiming for, if it was trying to bring back something from the original Zelda: just a large world to mess around in. Go fight a Lynel, shield-boarding, jump off a cliff and see if you live, launch a boulder as far as you can, ride said boulder, climb the tallest tree, spelunking in the deepest caves... Zelda will continue to expand from here on out, as video games do. Whether that works or not is to be seen.

Edited by Power Master
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